Wall & Fifth
Overview

Jimbo · Social Sports App

Jimbo helps people find others to play sport with. Not a fixtures app and not a league manager, a way to fill the gap between wanting a game and having enough people to play one.

We owned the product from concept through to a live application, leading a team of three developers through delivery.

Product Ownership · UX/UI · Delivery Management

Year
2024
Industry
Consumer Social
Country
United Kingdom
Role
Product owner and design lead
Jimbo app
Jimbo matching
Jimbo groups
Jimbo sessions
Deep dive01 / 03
01

Cold start by design

A social sports app with no users nearby is useless, so the product was scoped around dense local pockets rather than broad launch. Depth in one area beats thin coverage everywhere.

Jimbo matching
02

Commitment is the hard part

Finding players is easy. Getting them to turn up is the real product problem. Sessions were designed with explicit commitment states and visible attendance so organisers know what they actually have.

Jimbo sessions
03

Running the delivery

Three developers, one product owner, a defined scope and a shipped application. Scope discipline is what makes small teams fast, and every feature had to justify its place against launch.

Jimbo delivery

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